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The Lycanthrope, The Witch & The Legacy of Cthulhu Advanced

Created by Mind's Vision

From the creators of The Legacy of Cthulhu and The Vampire: Alone in the Darkness comes the highly anticipated next chapters of their Solo RPG series, offering a fresh take on horror icons through a fierce battle for survival and dominance.

Latest Updates from Our Project:

The Late Pledge is Open and Digital Deliveries are Ready!
6 days ago – Tue, Jun 16, 2026 at 06:00:04 AM

Hello everyone,

We normally don't delay our digital deliveries, but we had to spend way more time than we initially expected dealing with technical parts. Since this is our first campaign on Backerkit, it took us a while to figure out some details and get everything reviewed by Backerkit's team. We also had to work on the legal side of our Name an NPC bonus, and other boring stuff that has nothing to do with the actual games.

The good news is that these are basically sorted out. People who missed the campaign can now pre-order whatever they want, and they will be included in the waves of digital deliveries. As we said, the first four books are ready to be distributed as preview copies—they are pretty close to the final versions, but we will give you some time to read and provide feedback. After all, this is a community project, and the community must be included. In parallel, we have already completed the first draft of Lord of the Flies, a guided adventure that was added as a stretch goal.

Expect to start receiving emails about the next steps and deliveries in the next few days. You can also check our Patreon for more updates and more content.

Digital delivery update!
about 2 months ago – Thu, May 07, 2026 at 03:35:14 PM

Hello everyone,

As we normally do, we spent the last few weeks in silence, working on the digital files for early distribution. As noted in the original campaign, both The Lycanthrope - Blood Curse and The Witch - Pact of Shadows are done, but we are still holding the distribution so we can also include the other two digital books promised during our campaign, How to Play Solo and The Dark Legacy System. These last two are still undergoing a few tweaks and final review. Once these are ready, we will proceed with the first phase of the distribution. Our estimate is that we should start blasting them via DriveThruRPG in a couple of weeks -- and don't worry, we will get back here to announce when the process starts!

Btw, for those asking, we hope to sync the Late Pledge phase with the first phase of digital distribution, but we still have a few details to iron out before then. In the meantime, you can also follow updates to our games on our new Patreon

We did it again! Thank you! (And the Patreon is live!)
3 months ago – Mon, Apr 06, 2026 at 04:21:22 PM

Hey everyone,

Quick one today because we've got news, but before anything else — thank you. Seriously. You backed this campaign, you showed up, you spread the word. None of what we're doing right now happens without that. We know it, and we never forget. It means a lot to all of us!

If you've been following along, you know we've been talking about launching a Patreon. It's live. You can go check it out right now. We wrote a whole thing on the page explaining what it is and where we're taking Minds Vision, so we won't repeat all of it here, but the short version: monthly content drops for Dark Legacy and Nomads Unbound, polls so you tell us what to make, STLs for the printer people, and a small inner circle for the ones who want to get their hands dirty with us.

Remember the High Tide stretch goal? The pirate adventure with the tentacled thing from the deep? We didn't hit that one. But the adventure is scoped, and honestly, it's too fun to kill. So it's coming. It'll show up as a Patreon drop when it's done. Subscribers get it with their membership; everyone else can grab it from the Shop after.

Last thing. We set up a promo code for our backers (93FF2) that gets you 50% off your first month on any tier. Our way of saying thanks for being here before any of this was real and for your patience with us this first month as we learn how to do this with you. The code will be valid until 4/13.

We've got a lot of pages to fill.

— Minds Vision

Final 48 hours! Time for a recap of all the bonuses unlocked and the remaining ones to push for!
3 months ago – Sat, Apr 04, 2026 at 06:35:00 AM

An Eldritch device fuses to a host's body. A strong match grants powerful abilities at a manageable price. A poor one sends the transformation spiraling out of control. Think Guyver or Kamen Rider turning into Venom or Carnage, then collapsing into The Fly or The Incredible Melting Man.

That's one of the things this campaign brought into the Dark Legacy universe, and there's a lot more where that came from.

We launched with three new titles — The Lycanthrope: Blood Curse, The Witch: Pact of Shadows, and The Legacy of Cthulhu: Advanced Rules & Tables — packed with dozens of new event tables, character options, enemies, and lore that take this universe deeper and darker than we've gone before. Then the community pushed past every stretch goal we set, and the universe cracked open.

A vampire overtaken by his Shadow Demon is on the brink of causing an environmental catastrophe, his erratic behavior attracting the attention of cunning hunters and other creatures of the night (Lord of the Flies). Players tap into forbidden power to twist the boundary between life and death — animate objects, build unnatural constructs, reawaken corpses into zombies, flesh-made horrors, and Frankenstein-like monstrosities. Whether they create them or fight them, the results are always sinister, unpredictable, and deeply unnatural ((Re)Animated). That Eldritch device bonding to human flesh? That's The Flesh Covenant, and it's also the debut of The Dark Legacy Artifacts, a new line of modules built around unique objects scattered across the Dark Legacy universe, each offering great power at a terrible cost. And a guided adventure adapted from the upcoming Legacy of Cthulhu: The Board Game drops you into the first days of Cthulhu's rise with premade characters and one objective: gather resources and escape the city before it's overtaken.

Every one of those is a PDF supplement included free with every pledge, at every level.

Every backer also receives two digital books. How to Play (and Enjoy) Solo RPGs is a practical, system-agnostic guide to mastering solo play — building worlds without a GM, managing narrative flow, and turning oracles and random tables into powerful creative tools, whether you're playing our games or anyone else's. And then there's the big one: The Dark Legacy System, the complete core engine behind our entire solo RPG line, released for the first time ever. Use it to create your own settings, design compatible campaigns, expand the Dark Legacy universe, or build something entirely new. The foundation is now in your hands, and this is the moment this universe stops belonging only to us.

Six free extras with your pledge. Two digital books, four PDF supplements.

But we're not done.

We're announcing the next stretch goal: High Tide, a guided adventure where a pirate ship faces a tentacled monster rising from the deep that may or may not be Cthulhu himself, marking the first time we're taking the Dark Legacy universe into another historical era. That's all we're going to say about it for now.

And after High Tide, there's one more stretch goal coming that we can't reveal yet. What we can tell you is that it's the next chapter in the Legacy of Cthulhu storyline.

The campaign closes in 48 hours. Everything listed above is free with your pledge while the campaign is active. After that, they're no longer included.

The Campaign is Almost Over, Time to Talk About What's Next (And How You Can Be Part of It)
3 months ago – Thu, Apr 02, 2026 at 02:04:06 PM

Not every good idea needs a crowdfunding campaign.

We've been designing tabletop RPGs for years now, and one of the things that happens when you live inside these systems long enough is you end up with a pile of stuff that doesn't have a home. An adventure that's genuinely great but too short for a standalone release, or an enemy pack that fills a gap in the bestiary nobody really asked about, but maybe everyone would notice once it's there. A one-page scenario we wrote at 2 am that turned a random Tuesday solo session into something we couldn't stop thinking about the next morning. I think you got the basics.

None of that fits inside a crowdfunding timeline. Most are too small for a full release, but too fun to sit in a folder on our hard drive without sharing. We just got to a point where there are way too many of these things already in some way or form.

So we're launching a Patreon right after this campaign closes. And we want to explain what that actually means, because it might be a little different than most.

The Lab

We are calling the Patreon idea “The Lab”, some sort of weird workshop you get to walk through every month.

The content drops are zine-style PDFs across both the Dark Legacy universe and the Nomads Unbound line. We have adventures, artifacts, enemies, mechanics modules, scenarios, and the occasional weird experiment that doesn't fit into any of those categories. Infaernum gets love here, too. And sometimes the drop won't be tied to any existing game line at all; we have a few drafts of standalone mini-games, system-agnostic tools, one-shot concepts that exist because they were fun to make. The format is intentionally fast and raw. No six-month production cycles, and absolutely no waiting for a campaign to fund before we can put something in your hands. If we finish a new Dark Legacy Artifact or a Nomads Unbound scenario on a Wednesday, we can share for playtest by Friday, and they're in next month's drop. That's the core idea.

But the speed isn't just about getting content out faster. It's about being able to try things we wouldn't risk in a full product launch, and then hearing back from the people who actually played them. That's the part we're most excited about. This isn't a one-way content pipe where we publish, and you consume. The people subscribing to this Patreon are the same people running these games at their tables, and that makes them the best source of feedback we have for what's working, what's broken, and what the next big release actually needs to be. We want that conversation happening while the work is in progress, not after it ships.

Some of what comes out of this lab will become the seed of a future full release. Some of it will live as a Patreon-only thing that never needed to be anything bigger. And the stuff that doesn't land gets reworked until it does, because that's what a workshop is for.

The Inner Circle

The Patreon will have a top tier (we are still figuring out the name), and the real value isn't content but a seat at the table where decisions are made. While everyone will get to send feedback and play things early, members of this Inner Circle will see things first to help filter what’s most urgent or can have the greatest impact, and will have a closer relationship with the creation process. Their names will also get a special thanks in the major releases to cement their contributions.

We're capping the participation in this Inner Circle, and not as a marketing trick. A group like this only works if it's small enough that every person in it actually matters. We're starting with a limited number of seats, and we'll expand when we're confident the experience holds up at a larger size. We'd rather have 20 or so people who genuinely shape the future of our games than 500 names on a list who never get heard. And because you are actively supporting our games with this campaign (and most likely previous ones), we are giving you the news so you get first dibs.

Opening the System

This one's been on our mind for a while, and the Patreon feels like the right moment to make it official.

We're releasing the Dark Legacy System rules under an open license. The Solo10 engine — the d10-based system that powers Legacy of Cthulhu, The Vampire, The Lycanthrope, and The Witch — will be available for anyone to build on. Write your own supplements, design your own settings, publish your own Solo10 games. The license will spell out the specifics, but the intent is simple: if this system gave you something worth building on, build on it.

We've always believed that the best thing that can happen to a tabletop RPG system is other people making stuff for it. More creators mean more content, which means more players, which means a bigger world for everyone. We'd rather be the ones who opened that door than the ones who kept it locked and wondered why the table was empty.

One great example is Mattgreenbean, one of our most active players, who built an event table for the Water tiles in The Legacy of Cthulhu. For context, those tiles in the base game are basically just map limitations with no flavor. His table gives them actual encounters and narrative weight, and it's exactly the kind of thing that makes a game better in ways we hadn't considered. We want to see more of that, and we're planning to build a community repository where third-party Solo10 content gets real visibility rather than disappearing into a Discord thread that nobody scrolls back to find.

Beyond the Pages

There are two things in development right now that don't fit inside a PDF, and we want to put them on your radar even though they're still taking shape.

The first is 3D-printable objects — tiles, miniatures, terrain pieces that you can set down next to your hex map and feel the world physically taking shape around you. We want to be clear about what this is and isn't: this is not a pivot toward miniature gaming only. Every game in the Dark Legacy line and the Nomads Unbound line plays the same without a single printed piece on the table. But if you're the kind of person who wants a Cthulhu Citadel sitting there while you roll, we want to make that possible.

The second is a companion app. NPC tracking, shelter management, resource logs, and session notes. You know, all that stuff you're currently juggling with a notebook or a spreadsheet or the margins of your character sheet. No AI, no procedural generation gimmicks. A clean, deterministic tool that keeps your campaign organized so you can focus on actually playing. The scope is still evolving, but the foundation is real, and it's being built right now.

Both of these will take shape on Patreon first; after all, we want feedback and a centralized way to share them. Subscribers see it before anyone else, and more importantly, they get a say in how it develops. After it is done, we will push publicly so everyone can have it.

When?

We are aiming to start next week, so stay tuned for the follow-up! We've got a lot of pages to fill and details to sort. In the meantime, feel free to share all your thoughts, feelings, and suggestions; they will be crucial to shaping our next moves.

Thank you again for all your support so far; you've been amazing!